Exploring Mechanics / 4. Momentum

4. Momentum, Impulse, and Collisions

Momentum is what force and time together leave behind — and unlike energy, it never has a "wasted" form to lose track of.

Momentum

Make a prediction first: a loaded truck and a motorcycle collide with a wall at the exact same speed. Which one pushes on the wall harder, and for longer?

p = mv   ·   In any isolated system, total momentum is conserved

p — momentum (kg·m/s), a vector — it has the same direction as v
m — mass; v — velocity
Isolated system — no external net force acts on the objects you're tracking

Momentum answers a slightly different question than kinetic energy does. KE = ½mv² cares about speed squared and has no direction; p = mv is linear in velocity and is a genuine vector — a truck moving left and one moving right at the same speed have opposite momenta (one positive, one negative) but identical kinetic energy.

For math enthusiasts: why momentum is conserved at all

It follows directly from Newton's Third Law. In any collision between objects A and B, the force A exerts on B and the force B exerts on A are equal and opposite at every instant, so their impulses (force × time, developed fully in the next tab) are equal and opposite too — whatever momentum A loses, B gains, exactly. Add up momentum over the whole isolated system and those internal transfers cancel completely, leaving the total unchanged no matter how complicated the collision is.

Widget 1 — Two-Cart Collision Lab

Set independent masses and velocities (negative means moving left) for two carts that collide and stick together. Total momentum before always equals total momentum after — even when the carts' individual speeds change dramatically.

Cart A mass, mA6 kg
Cart A velocity, vA4 m/s
Cart B mass, mB4 kg
Cart B velocity, vB-2 m/s
Momentum before, mAvA + mBvB16.0 kg·m/s
Combined velocity after, vf1.60 m/s
Momentum after, (mA+mB)vf16.0 kg·m/s

The two-carts-pushing-apart-from-rest version of this idea (equal and opposite forces, unequal resulting accelerations) was already built as the Push-Off Simulator in Newton's Laws → Inertia — it's the same conservation law, viewed from the force side instead of the momentum side. What kinetic energy does during a collision like this one is the subject of the next tab.

Widget 2 — Recoil: Firing a Cannon

A cannon and shell start at rest — total momentum zero. Fire the shell forward and the cannon must recoil backward with exactly enough momentum to keep the total at zero.

Cannon mass, M400 kg
Shell mass, m8 kg
Muzzle speed, vshell120 m/s
Shell's momentum, mvshell960 kg·m/s
Cannon's recoil velocity, −mvshell/M-2.40 m/s
Total momentum (should stay 0)0.0 kg·m/s
For math enthusiasts: why a heavier cannon barely moves

Mvcannon + mvshell = 0 (starting momentum) gives vcannon = −mvshell/M. The recoil speed shrinks in direct proportion to how much heavier the cannon is than the shell — the same reason a rifle "kicks" noticeably but the battleship firing a much heavier shell barely shudders: mass ratio, not some difference in the underlying law.

Try it for real: balloon rocket, revisited

  1. The balloon-on-a-string demo from the Third Law tab is exactly this recoil idea: air is the "shell," the balloon is the "cannon." Try a fuller balloon (more expelled mass) versus a less-full one at the same starting pressure and compare how far each travels.

Impulse

Make a prediction first: you catch a fast ball two ways — rigidly (arm locked stiff) and by letting your arm "give," moving back with the ball as you catch it. Same ball, same speed, same final result (it stops). Which catch hurts more, and why?

J = FΔt = Δp

J — impulse: force applied over a time interval (same units as momentum)
F — (average) force; Δt — the duration the force acts
Δp — the resulting change in momentum

Stopping a given amount of momentum always takes the same impulse — but that impulse can come from a huge force acting briefly, or a small force acting longer. Every safety device in the prediction above (airbags, padded gloves, a "giving" catch) works the same way: stretch out Δt and the average force F = Δp/Δt drops in direct proportion.

For math enthusiasts: impulse is the area under a force-time graph

For a constant force, J = FΔt is literally base × height — the area of a rectangle on a force-vs-time plot. Real collision forces aren't constant (they typically ramp up and back down over the contact time), but the same idea holds exactly: impulse is whatever area sits under the true force-time curve, and F in the simple formula is really just the average height that would give the same area.

Widget 1 — Force-Time Graph Explorer

The shaded area is fixed — it's the momentum change this object needs, which doesn't depend on how the stop happens. Stretch the stop out and watch the rectangle get wider and dramatically shorter.

t (s) F (N)
Mass, m70 kg
Speed change, Δv15 m/s
Stopping time, Δt0.1 s
Impulse needed, Δp = mΔv1050 kg·m/s
Average force, Δp/Δt10500 N

Widget 2 — Same Stop, Different Time: Why Padding Works

Every one of these scenarios stops the same momentum change; only the time it takes to do it changes. Pick a scenario and see how violently the required force swings.

force
Mass involved, m1 kg
Speed change, Δv10 m/s
Stopping time, Δt0.002 s
Impulse, Δp10.0 kg·m/s
Average force5000 N
For math enthusiasts: follow-through in sports is the same trick, run in reverse

A golf or tennis follow-through extends the contact time between racket/club and ball on purpose — for a fixed desired Δp given to the ball, a longer Δt would normally mean a smaller force, so players compensate by also increasing the force itself throughout the longer stroke. The point of a follow-through isn't to reduce force at all — it's to keep applying force for as long as possible, maximizing the total impulse (and therefore the ball's speed) instead of cutting the swing short.

Widget 3 — Hard vs. Soft Catch

Same ball, same speed, same final result — only the stopping distance changes. Try the rigid-wall preset, then cupped hands, then an airbag, and watch the force readout swing by orders of magnitude.

Collisions

Make a prediction first: in a Newton's cradle, you pull back two balls at one end and let them swing into the rest. Does exactly one ball fly out the far side twice as fast, or two balls fly out at the original speed?

Momentum is always conserved in a collision. Kinetic energy is conserved only in the special case of an elastic collision; a perfectly inelastic one (the objects stick together) loses the maximum amount possible while still conserving momentum. Most real collisions land somewhere between those two extremes.

e — coefficient of restitution: 1 = perfectly elastic, 0 = perfectly inelastic
v₁, v₂ — velocities before; v₁′, v₂′ — velocities after

Widget 1 — Collision Laboratory

Slide the elasticity from perfectly inelastic to perfectly elastic and watch momentum stay locked while kinetic energy is only rescued back to 100% right at the elastic end.

Elasticity, e1.00 (elastic)
Mass A, m₁4 kg
Velocity A, v₁8 m/s
Mass B, m₂4 kg
Velocity B, v₂0 m/s
Momentum before / after32.0 / 32.0
Velocity A / B after0.0 / 8.0 m/s
KE before / after128.0 / 128.0 J
For math enthusiasts: the general collision formula

v₁′ = [(m₁−em₂)v₁ + (1+e)m₂v₂] / (m₁+m₂), and swap 1↔2 for v₂′. Setting e = 1 reduces this to the standard elastic-collision formulas; setting e = 0 makes both formulas collapse to the same shared final velocity — a perfectly inelastic collision, exactly matching the momentum-only result from the previous tab.

Widget 2 — Newton's Cradle

Choose how many balls you pull back. In this idealized (perfectly elastic, equal-mass) chain, the same number of balls always exits the far end at the same speed — the middle balls barely move at all.

Balls pulled back2
Balls that fly out the far side2
Why not 1 ball at double speed?Momentum and energy both fix it
For math enthusiasts: why exactly k balls, not 1 fast ball, come out

One fast ball leaving with double speed would conserve momentum (2m·v either way) but would carry twice the kinetic energy that went in — impossible for an elastic chain. k balls leaving together at the original speed conserves both momentum (k times the single-ball momentum, matching what came in) and kinetic energy simultaneously, which is the only outcome consistent with both laws at once.

Widget 3 — Billiard Balls: Two-Dimensional Momentum

Hit a stationary ball off-center and watch both balls fly apart at right angles to each other — a real, testable fact about equal-mass elastic collisions, not just a billiards superstition.

Impact parameter (how off-center)10 units
Cue ball's speed after—
Target ball's speed after—
Angle between their paths—

Widget 4 — Bowling Pins: Multi-Object Scatter

A single ball's momentum has to be shared among every pin it scatters — a qualitative look at what a two-object collision looks like once there are ten objects instead of one.

Try it for real: coin collision on a smooth table

  1. Slide one coin into a second, stationary coin, striking it slightly off-center on a smooth table or countertop. Watch both coins' paths afterward — measuring the angle between them with a protractor should land close to 90°.

Center of Mass

Make a prediction first: a fireworks shell explodes in mid-air into dozens of glowing fragments, scattering in every direction. Does the "center" of that expanding sparkle cloud still follow the same smooth arc the unexploded shell would have?

xcom = Σmᵢxᵢ / Σmᵢ (and likewise for y)

xcom — the center of mass's position: a mass-weighted average of every particle's position
mᵢ, xᵢ — the mass and position of particle i

The center of mass of a system moves exactly as if all of the system's mass were concentrated there and only the external forces acted on it — internal forces (an explosion, a diver tucking and extending, a rocket's stages separating) can throw individual pieces around violently without changing the center of mass's path at all.

Widget 1 — Center-of-Mass Visualizer

Drag any of the three masses, or resize them, and watch the center of mass (★) update instantly, always pulled toward whichever mass is currently heaviest.

★
Mass 1 (blue)6 kg
Mass 2 (orange)3 kg
Mass 3 (green)2 kg
Center of mass position—
Total mass11 kg
For math enthusiasts: why the center of mass is a weighted average, not a geometric one

If all three masses were equal, the center of mass would sit at the ordinary geometric centroid of the triangle they form. Make one mass much heavier and the center of mass shifts hard toward it — mathematically because each position xᵢ in the sum is weighted by its own mass, so heavier particles simply count for more in the average.

Widget 2 — Explosions Don't Change the Center of Mass's Path

Launch a projectile and detonate it mid-flight into two equal fragments flying apart. The ghost marker traces the path the unexploded shell would have taken — watch it stay locked to the midpoint between the two fragments the entire time.

Extra scatter speed at explosion8 m/s
Ghost (undisturbed) position—
Midpoint of the two fragments—
Match?—
For math enthusiasts: why the explosion is invisible to the center of mass

The explosive force between the two fragments is an internal force — by Newton's Third Law it's equal and opposite on each fragment, so it contributes exactly zero to the system's total momentum. The only external force still acting on the whole system is gravity, exactly as before the explosion — so the center of mass keeps obeying the same projectile-motion equations, completely unaware that anything exploded.

Ballistic Pendulum

Make a prediction first: a bullet is fired into a heavy wooden block hanging from strings, and the block swings up and to the side by some measurable height. Could you work out how fast the bullet was moving just from that one height measurement — without ever timing the bullet itself?

This classic device needs two different laws in sequence: momentum conservation gets you through the violent, energy-losing collision itself; energy conservation then carries you through the smooth swing afterward. Neither law alone would work for the whole process.

m — bullet mass; v — bullet's (unknown) speed before impact
M — pendulum block's mass
V — combined speed of bullet+block immediately after they merge
h — height the combined block+bullet rises to during the swing
For math enthusiasts: why you can't just use energy conservation the whole way through

The bullet embedding in the block is a perfectly inelastic collision — by definition, it loses the maximum kinetic energy possible while still conserving momentum. Trying to use energy conservation across the collision itself would silently (and wrongly) assume no energy was lost. Momentum conservation is the only law guaranteed to hold across a violent, deforming impact like this; energy conservation only becomes valid again once the collision is over and the swing is smooth and lossless.

Widget 1 — Ballistic Pendulum Calculator

Set a "true" bullet speed below, and watch the collision-then-swing animation play out. Then check the last row: working backward from only the swing height h recovers the exact same speed you started with.

"True" bullet speed, v300 m/s
Bullet mass, m0.01 kg
Block mass, M3 kg
Combined speed right after impact, V = mv/(m+M)0.997 m/s
Swing height, h = V²/2g0.051 m
Speed inferred purely from h300.0 m/s
For math enthusiasts: combining both laws into one formula

Momentum conservation across the impact: mv = (m+M)V, so V = mv/(m+M). Energy conservation across the swing: ½(m+M)V² = (m+M)gh, so V = √(2gh). Setting these equal and solving for v: v = [(m+M)/m]√(2gh) — a bullet's speed, recovered entirely from a ruler measurement of how high a block swings.

Notice: a lighter bullet needs a much bigger speed to swing the block the same amount

  1. Slide the bullet mass down while holding block mass and swing height roughly fixed (via the inferred-speed formula) — the required bullet speed grows sharply, which is exactly why real ballistic pendulums are built with heavy blocks: it keeps the swing conveniently small and measurable instead of violently large.